Step 1
Run checks inside your server
Place Radon in your Roblox server scripts to validate movement, remotes, and player state directly in-game.
Server-side anti-cheat for Roblox
Radon runs inside your Roblox server to validate movement, remotes, and player state—so exploit attempts are stopped and logged with evidence you can act on.
Used by Roblox studios and live ops teams who need evidence, not guesswork
Built for Roblox environments, even when external access is limited.
Step 1
Place Radon in your Roblox server scripts to validate movement, remotes, and player state directly in-game.
Step 2
If outbound access is restricted, Radon still records structured detections so you can review or export them later.
Step 3
Trigger warn, kick, or ban actions in real time. When dashboard sync is available, those same events are easy to review.
Target the exploit patterns that break Roblox games: movement cheats, remote spam, and invalid state.
Server-side validation for position, speed, and teleports so impossible movement never reaches your game loop.
Rate limits and payload validation for RemoteEvents so exploit bursts and bad args are rejected before they run.
Compares incoming actions to server state and writes structured logs so you have something to show when you kick or ban.
Single purchase, lifetime access.
Lifetime
$15one-time
Studios use Radon to reduce exploit noise without slowing development.
"We cut exploit reports in the first month. The logs tell us exactly what happened instead of guessing."
— Roblox studio, security focus"Server-side checks are lightweight. The dashboard holds up during peak traffic when we need it most."
— Live ops team"Payment verification is automatic—submit a tx hash and we're done. No manual chasing."
— Studio using crypto checkoutYes. Core validation and enforcement signals are generated on the server.
Yes. You can tune rule sensitivity and moderation actions per environment.
The checks are designed to stay lightweight and avoid client-side overhead.